Sand | Pink Army

Sand				 | Pink Army

Sand is a block affected by gravity.

Red sand is a variation of sand found in the badlands biome.

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Sand can be broken without tools, but a shovel is the fastest method of obtaining it.

Block Sand Hardness 0.5 Tool Breaking time[A] Default 0.75 Wooden 0.4 Stone 0.2 Iron 0.15 Diamond 0.1 Netherite 0.1 Golden 0.1

Natural generation[]

Sand generates naturally in many biomes of the Overworld, in disk-like formations near lakes, ponds and rivers. It generates in abundance in deserts and beaches, generally in four-block-deep layers, supported by sandstone below. Sand also generates as the ocean floor of lukewarm oceans, warm oceans, and their respective deep variants. It usually generates in quantities of 545 blocks per chunk on average in non-desert biomes.[verify]

Sand is also used to cover up buried treasure chests depending on where the chest generates in. (In this case, sand is used to cover up buried treasure chests that generate in beaches and ocean floors that are composed of sand, but in some cases stone or sandstone might be used instead).

Sand also generates as part of warm ocean ruins and some desert village houses.

Red sand generates naturally in badlands biomes and variants, always in a one-block-deep layer. Unlike sand, there is no red sandstone that supports it below.

Both types of sand can spawn floating in the air. The floating cluster of sand falls when one of the sand blocks receives an update (e.g. when a block is placed near it or when a block near it is broken).

Chest loot[]

Item Structure Container Quantity Chance Java Edition Sand Desert temple Chest 1-8 59% Bedrock Edition Sand Desert temple Chest 1-8 59%


Wandering traders sell 4 red sand for one emerald.‌

Wandering traders also sell 8 sand for one emerald.


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If the supporting block below a block of sand is removed, it falls until it lands on the next available block. More specifically, the sand block turns into a “falling block” entity, which is affected by gravity; when the falling block lands on a block with a solid top surface, it becomes a block again. More information about the falling block entity is available in the main article listed above.

If falling sand lands and covers the head of a mob or the player, the mob or player buried in it continuously receives suffocation damage. If falling sand lands in the space occupied by a non-solid block (such as torch, slab, rail, or redstone dust), it drops and turns into an item. If it falls onto a cobweb, it falls slowly until it has gone through completely; if it touches the ground while still inside the cobweb, it becomes an item. Sand that falls onto a lifting bubble column floats on top of the water until the bubble column is blocked or removed.

Though TNT does not break any blocks if it explodes underwater, if sand, concrete powder, or gravel falls and covers the TNT before it explodes, blocks are broken as normal. This trick can be used to collect blocks underwater, or break into underwater structures such as the ocean monument without mining.

Crafting ingredient[]

Name Ingredients Crafting recipe Description Concrete Powder Matching Dye +Sand +Gravel Sandstone orRed Sandstone Sand orRed Sand TNT Gunpowder +Sand orRed Sand White Concrete Powder orBlue Concrete Powder orBrown Concrete Powder orBlack Concrete Powder Bone Meal orLapis Lazuli orCocoa Beans orInk Sac +Sand +Gravel ‌[Bedrock and Education editions only]

Smelting ingredient[]

Name Ingredients Smelting recipe Glass Sand orRed Sand +Any fuel


Sand can be used in the construction of airlocks and mob suffocation traps. Because sand falls, it can also be used for construction underwater while the player remains above the surface of the water.


Sand or red sand is required for farming cactus, and can also be used for farming bamboo, sugar cane and kelp.


A turtle egg can hatch only if it’s on sand or red sand.

Note Blocks[]

Sand and red sand can be placed under note blocks to produce “snare drum” sound.


Java Edition:

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuationdistance brokenBlocksOnce the block has pinkarmy.netk1.00.816[sound 1]BlocksFalling on the block with fall pinkarmy.netNone[sound 1]0.50.7516 breakingBlocksWhile the block is in the process of being pinkarmy.net0.250.516 placedBlocksWhen the block is pinkarmy.nete1.00.816 on the pinkarmy.netsteps0.151.016

Bedrock Edition: [needs in-game testing]

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SoundSourceDescriptionResource locationVolumePitch?BlocksOnce the block has ?BlocksFalling on the block with fall ?BlocksWhile the block is in the process of being ?BlocksJumping from the ?BlocksFalling on the block without fall ?BlocksWalking on the ?BlocksWhen the block is

Data values[]


Java Edition:

NameResource locationBlock tags (JE)Item tags (JE)FormTranslation key Sandsandbamboo_plantable_on enderman_holdable sand lush_ground_replaceable mineable/shovelsandBlock & Red Sandred_sandbamboo_plantable_on enderman_holdable sand mineable/shovelsandBlock & pinkarmy.net_sand

Bedrock Edition:

NameResource locationNumeric ID FormTranslation key Sandsand12Block &


In Bedrock Edition, sand uses the following data values:

DV Description 0 Sand 1 Red sand

Block states[]

In Bedrock Edition, sand uses the following block states:

Bedrock Edition:

Name Default value Allowed values Description sand_typenormal normalSand redRed Sand

Falling block entity[]


Java Edition Classic May 21, 2009Notch shows interest in adding sand. May 23, 2009Notch says he accomplished adding sand. 0.0.14a Added sand. Sand behaves similarly to gravel, which was also added during this blocks appear naturally only in one block-thick beaches (usually by water or in the middle of a landscape). These beaches are always at and below ocean pinkarmy.neter than falling by turning into a falling block entity, sand instantly appears at the lowest point it can go when placed above an air block, without any sort of falling animation. This behavior lasted until the Seecret Friday 1 update, in Infdev.A glitch occurring at this time allows players to raise the height of a fluid block by placing sand over it. The sand stays suspended in mid-air until it is broken. When broken, a fluid block corresponding to the type below the sand appears where the block was. The suspended fluid block remains immobile until a block was placed next to it, causing a editors can be used to create floating sand, crashing the server if the sand was affected from its state. 0.0.15a The texture of sand has been changed. 0.0.19aSand has been removed from the inventory (hotbar) because of a lack of space. 0.0.20aSand has been re-added to the inventory. Java Edition Indev 1-383-744-3087 x016 Islands now have more sand. 20100129Sand is now used to craft TNT. Java Edition Infdev 20100227-1Sand has been removed during map tests.[1] 20100413Sand has been re-added. 20100618Sand now falls realistically. Sand can now be destroyed by falling onto a non-solid object, but not dropping as item. This was fixed in a later update.[when?] Java Edition Beta 1.2Falling sand entities now behaves better in multiplayer. Sand can now be used to craft sandstone. 1.3Sand now generates with sandstone under it. 1.8Pre-releaseDue to changes in the terrain generator, sand no longer appears in beaches. Sand now generates anywhere that water does in large, circular patterns, noticeably larger than the similar patterns of clay. These can occur anywhere water does, including in village farms. Java Edition 1.0.0Beta 1.9 Prerelease 6 The texture of sand has been slightly changed. 1.112w01aSand now appears in beaches again, which have been re-added as a biome, rather than terrain features. 1.4.212w38aSand now has new sounds when being walked on. 1.7.213w36aDisks of sand are no longer found on ocean floors. 13w39aRed Sand JE1 Added red sand. 1.814w10aSand with numerical metadata variants 2 through 15, which are inaccessible through normal gameplay, now have a missing texture Missing Texture Block JE3 rather than appearing identical to sand. 14w25aSand and its variant are now defined via block states rather than by numerical metadata. Prior to this version, the numerical metadata variants of sand were as follows: DV Description 0 Sand 1 Red Sand 2-15 Inaccessible “boring” variants of sand 14w26aSand with metadata values 2 through 15 have now been completely removed from the game. 14w27bSand and red sand’s textures now rotate randomly, making beaches and deserts look less uniform. 1.915w44aSand can now be found in desert temple chests. 1.1016w20aFalling dust particles for unsupported sand has been added. 1.1217w06aSand can now be used to craft concrete powder. 1.1317w47aThe different block states for the sand ID have been split up into their own IDs. Prior to The Flattening, this block’s numeral ID was 12. 18w08bSand now generates on the floors of warm and lukewarm ocean biomes. 18w09aSand can now generate in underwater ruins. 1.1418w43aSand Red Sand The textures of sand and red sand have been changed. 18w44aSand JE5 The texture of sand has been changed, once again. 18w47aRed Sand JE3 The texture of red sand has been changed, once again. 19w05aAdded wandering traders, which sell sand and red sand, making both types of sand renewable. Pocket Edition Alpha Demo Added sand. v0.2.0 The texture of sand has been changed. v0.3.0Sand can now be used to craft sandstone. v0.4.0Sand can now be used to craft TNT. v0.6.0Sand is now affected by gravity. v0.8.0build 8Falling sand now drops a resource when landing on a non-solid block. v0.9.0build 1Red Sand JE1 Added red sand. v0.10.0build 1Falling dust particles for unsupported sand have been added. v0.14.0build 1Red sand can now be used to craft red sandstone. Pocket Edition 1.0.0alpha can now be found inside desert temple chests.[verify] 1.1.0alpha can now be used to craft concrete powder. Bedrock Edition 1.4.0beta now generates on the floors of warm and lukewarm ocean biomes. Sand now sometimes generates on top of buried treasure chests in beaches. beta can now generate in some warm underwater ruins. 1.10.0beta JE5 Red Sand JE3 The textures of sand and red sand have been changed. 1.11.0beta and red sand can now be bought from wandering traders. 1.12.0beta traders no longer sell regular sand. 1.16.0beta has changed, wandering trader can now sell regular sand, making it renewable again. Legacy Console Edition TU1CU1 1.0 Patch 11.0.1[verify] Added sand. TU14 1.04 The sound made when mining sand has been changed. TU31CU19 1.22 Patch 3Red Sand JE1 Added red sand. 1.90 Sand JE5 Red Sand JE3 The textures of sand and red sand have been changed. New Nintendo 3DS Edition 0.1.0 Added sand. It is not known if red sand was ever added.


Issues relating to “Sand” or “Red Sand” are maintained on the bug tracker. Report issues there.

Readmore: 5 things players didn’t know about TNT in Minecraft | Pink Army


  • If a block of sand has snow on it and is made to fall, the snow is destroyed‌[Java Edition only] and does not drop snowballs.
  • Since falling sand is considered an entity, it can be launched in a TNT cannon, similar to an ignited piece of TNT.
  • Sand falls at the same rate when submerged in water, or lava, or air.
  • If a player is standing on a stack of sand or gravel, and the stack falls onto a non-solid block, the player can fall fast enough to take damage or even die.
  • Sand falls through torches without breaking, if there is air below the torch.
  • Sand and gravel take about 0.45 seconds to fall one meter.
  • The sand texture is rotated if a block of sand turns into a falling_block entity, similar to ignited TNT blocks. This is not the case with gravel.
  • Since falling_block is considered an entity, blocks of sand without supports may disappear for a split second and a falling_block entity is summoned. This is also the case when it’s landing, but the entity (not the block) disappears instead before a block is placed.
  • Sand or gravel placed on top of a 2-block-high plant floats in the air until receiving a block update. This glitch was removed and later restored intentionally.

Java Edition[]

See also[]

  • Explained physics of falling blocks.
  • Desert
  • Sandstone


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