The ocean is an aquatic biome consisting of water. Oceans are the largest biome by area, covering anywhere around 25-33% of the surface area of the Overworld when factoring in all of its varieties and consist of a deep water source with the surface at an altitude of y=63 by default, which is counted as the “sea level” layer of the world.
Oceans are vast expanses of water, going from sea level all the way down to the ocean floor, which is at a depth of roughly Y=45. The seafloor is fairly hilly, featuring multiple peaks and valleys, and is mostly covered by a one-block layer of gravel, though some clay, dirt and sand patches may generate near the peaks. Ravines can occasionally generate on the ocean floor, forming underwater trenches. Some seafloor peaks may reach high enough to form islands on the surface of the ocean; these islands are typically small beaches surrounding a patch of a forest or plains. The seafloor is often covered with seagrass and kelp, with “forests” of kelp frequently reaching close to or even touching the water’s surface. Fish, squid and dolphins frequently spawn within oceans. Shipwrecks and underwater ruins generate within all oceans, while deep ocean variants can occasionally generate ocean monuments. It is also possible for part of an ocean to freeze over into ice if it borders a snowy beach, snowy tundra or snowy taiga.
Survival in ocean biomes themselves is impractical due to all the water. A player who camps on an island in the ocean faces a rather difficult situation. Ocean biomes are quite vast; one might not find the mainland for hundreds or even thousands of blocks. This means that whatever resources found on an island might be all the player has if the player is unwilling or unable to venture out. See the island survival article for more information.
In Java Edition, the mob spawn rate for regular oceans is:
MobSpawn chanceGroup sizeWater creature categoryDolphin1⁄21-2Squid1⁄21-4Ambient categoryBat10⁄108Hostile categorySpider100⁄5204Zombie95⁄5204Drowned5⁄5201Zombie Villager5⁄5201Skeleton100⁄5204Creeper100⁄5204Slime[note 1]100⁄5204Enderman10⁄5201-4Witch5⁄5201Water ambient categoryCod10⁄103-6
In Bedrock Edition:
MobSpawn chanceGroup sizeWater categoryCod75⁄1014-7Salmon26⁄1013-5Passive categoryDolphin7⁄153-5Squid8⁄152-4Hostile categorySpider100⁄5951Zombie95⁄5952-4Drowned100⁄5952-4Zombie Villager5⁄5952-4Skeleton80⁄5951-2Creeper100⁄5951Slime[note 1]100⁄5951Enderman10⁄5951-2Witch5⁄5951
Oceans come in nine different varieties in-game, including the base ocean and eight different variants. Both editions also have an unused “deep warm ocean” variant, while Bedrock Edition has an additional unused “legacy frozen ocean”.
In the deep ocean variant, the ocean can exceed 30 blocks in depth, twice as deep as the standard ocean. The ground is mainly covered with gravel. Ocean monuments generate in deep oceans, meaning guardians and elder guardians can spawn there. Dolphins, cod, salmon[Bedrock Edition only] and squid spawn in these oceans as well. Underwater caves and ravines often generate here, forming underwater trenches. Exposed lava in these trenches occasionally turns into magma blocks, creating whirlpool bubble columns that can drag a player down.
Deep oceans use the same mob spawning chances as oceans.
The frozen ocean has dark purple water at the surface. Like the standard and cold oceans, it has a gravel seabed, though the water’s surface is mostly frozen. Neither seagrass nor kelp generates on the seafloor, leaving it entirely barren and reminiscent of pre-Update Aquatic oceans. Large icebergs made of snow blocks, packed ice and a bit of blue ice frequently generate on the surface, where rabbits,[Bedrock Edition only] polar bears and strays may spawn. Salmon, cod[Bedrock Edition only] and squid may spawn here as well and are the only aquatic mobs (other than drowned) that can.
Similarly to swamps, frozen oceans have varying temperatures across their landscapes, but have a more noticeable effect in that colder patches have snowfall and ice sheets, while warmer patches have rainfall (up to a certain height, similarly to mountains) and unfrozen water.
In Java Edition, frozen oceans (along with their deep variants) never generate directly bordering land. They always have a 32-block-wide border of the cold ocean around them should they generate close to any land. This border is often jagged and broken.
In Java Edition, frozen oceans use the same mob spawning chances as oceans for hostile and ambient categories. As for the others:
MobSpawn chanceGroup sizeWater creature categorySquid1⁄11-4Passive categoryPolar Bear1⁄11-2Water ambient categorySalmon15⁄151-5
In Bedrock Edition, frozen oceans use the same mob spawning chances as oceans for water categories. As for the others:
MobSpawn chanceGroup sizeHostile categorySpider100⁄6351Zombie95⁄6352-4Drowned100⁄6352-4Zombie Villager5⁄6352-4Skeleton24⁄6351-2Creeper100⁄6351Slime[note 1]100⁄6351Enderman10⁄6351-2Witch5⁄6351Stray96⁄6351-2Passive categorySquid8⁄172-4Polar Bear5⁄171-2Rabbit[note 2]4⁄172-3
Deep Frozen Ocean
The deep frozen ocean also contain ocean monuments and a deeper floor. Icebergs may still generate, but unlike normal frozen ocean, there isn’t a layer of ice present at sea level.[Java Edition only]
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Deep frozen oceans use the same mob spawning chances as frozen oceans.
The cold ocean uses a dark indigo water color at the surface. Like regular oceans and frozen oceans, its floor is made up mainly of gravel. Salmon, cod, squid and dolphins are able to spawn in cold ocean biomes.
In Java Edition, cold oceans use the same mob spawning chances as oceans for hostile and ambient categories. As for the others:
MobSpawn chanceGroup sizeWater creature categorySquid3⁄31-4Water ambient categoryCod15⁄303-6Salmon15⁄301-5
In Bedrock Edition, cold oceans use the same mob spawning chances as oceans.
Deep Cold Ocean
The deep cold ocean is twice as deep and may contain ocean monuments.
Deep cold oceans use the same mob spawning chances as cold oceans.
The lukewarm ocean has light blue water at the surface. Its floor is made of sand with a bit of dirt, gravel and clay. Underwater ruins that generate in lukewarm and warm oceans are made of sandy materials, as opposed to the stony materials that make up ruins in colder oceans. Cod, salmon[Bedrock Edition only], tropical fish[Java Edition only] and pufferfish[Java Edition only] may spawn here, alongside the other aquatic mobs.
In Java Edition, lukewarm oceans use the same mob spawning chances as oceans for hostile and ambient categories. As for the others:
MobSpawn chanceGroup sizeWater creature categoryDolphin2⁄121-2Squid10⁄121-2Water ambient categoryCod15⁄453-6Pufferfish5⁄451-3Tropical Fish25⁄458
In Bedrock Edition, lukewarm oceans use the same mob spawning chances as oceans.
Deep Lukewarm Ocean
The deep lukewarm ocean is twice as deep. Since they are a deep ocean variant, they can generate ocean monuments.
In Java Edition, deep lukewarm oceans use the same mob spawning chances as oceans for hostile and ambient categories. As for the others:
MobSpawn chanceGroup sizeWater creature categoryDolphin2⁄101-2Squid8⁄101-4Water ambient categoryCod8⁄383-6Pufferfish5⁄381-3Tropical Fish25⁄388
In Bedrock Edition, deep lukewarm oceans use the same mob spawning chances as oceans.
The warm ocean has an aquamarine water tone at the surface. Like the lukewarm ocean, it has a floor mainly made of sand. Warm oceans feature coral reefs and numerous sea pickles, though kelp does not naturally generate here. Because of the height of the coral reef, warm oceans can appear more shallow than other oceans, though the actual ocean floor is no deeper. Tropical fish and pufferfish spawn here.
In Java Edition, similarly to frozen oceans, warm oceans never generate directly bordering land. They always have a 32-block-wide border of the lukewarm ocean around them should they generate close to any land. This border is also jagged.
In Java Edition, warm oceans use the same mob spawning chances as oceans for ambient categories. As for the others:
MobSpawn chanceGroup sizeWater creature categoryDolphin2⁄121-2Squid10⁄124Hostile categorySpider100⁄5154Zombie95⁄5154Zombie Villager5⁄5151Skeleton100⁄5154Creeper100⁄5154Slime[note 1]100⁄5154Enderman10⁄5151-4Witch5⁄5151Water ambient categoryPufferfish15⁄401-3Tropical Fish25⁄408
In Bedrock Edition, warm oceans use the same mob spawning chances as oceans for passive and hostile categories. As for the others:
MobSpawn chanceGroup sizeWater categoryPufferfish25⁄1253-5Tropical Fish[note 1]25⁄1251-3Tropical Fish[note 1]75⁄1253-5
Deep Warm Ocean
The deep warm ocean is similar to the warm ocean, but without coral reefs or sea pickles and is twice as deep. Since they are a deep ocean variant, they can generate ocean monuments. This biome does not naturally generate ,[until JE 1.18 & BE 1.18] though it can be generated using a Customized Superflat world or the appropriate Buffet world options[Java Edition only] or addons.[Bedrock Edition only]
In Java Edition, deep warm oceans use the same mob spawning chances as oceans for hostile and ambient categories. As for the others:
MobSpawn chanceGroup sizeWater creature categoryDolphin2⁄71-2Squid5⁄71-4Water ambient categoryTropical Fish25⁄258
In Bedrock Edition, deep warm oceans use the same mob spawning chances as warm oceans.
Legacy Frozen Ocean
The legacy frozen ocean variant is similar to frozen ocean biomes, but without icebergs, making it look like flatlands of ice. Rabbits, polar bears and strays spawn in here. Rabbits have their snowy texture. No monsters other than drowned, strays and skeletons can spawn here. This biome also generates kelp. Those biomes were much smaller and existed prior in Pocket Edition v0.9.0 alpha. This biome does not naturally generate, though it can be generated using a biome editor or add-ons.
Legacy frozen oceans use the same mob spawning chances as frozen oceans for water and passive categories. As for the others:
In Bedrock Edition:
MobSpawn chanceGroup sizeHostile categoryDrowned100⁄2202-4Stray96⁄2201-2Skeleton24⁄2201-2
When in any ocean biome, unique ocean ambience play randomly. Normal overworld tracks also play, alongside “Axolotl”, “Dragon Fish” and “Shun ji”, as the requirements for those are merely to be underwater rather than biome-determined.
List Name Sound Group Underwater Ambience pinkarmy.net/wiki/File:pinkarmy.net Loop Bubbles 1 pinkarmy.net/wiki/File:pinkarmy.net Loop Additions Bubbles 2 pinkarmy.net/wiki/File:pinkarmy.net Bubbles 3 pinkarmy.net/wiki/File:pinkarmy.net Bubbles 4 pinkarmy.net/wiki/File:pinkarmy.net Bubbles 5 pinkarmy.net/wiki/File:pinkarmy.net Bubbles 6 pinkarmy.net/wiki/File:pinkarmy.net Water 1 pinkarmy.net/wiki/File:pinkarmy.net Water 2 pinkarmy.net/wiki/File:pinkarmy.net Animal 1 pinkarmy.net/wiki/File:pinkarmy.net Rare Loop Additions Bass Whale 1 pinkarmy.net/wiki/File:pinkarmy.net Bass Whale 2 pinkarmy.net/wiki/File:pinkarmy.net Crackles 1 pinkarmy.net/wiki/File:pinkarmy.net Crackles 2 pinkarmy.net/wiki/File:pinkarmy.net Driplets 1 pinkarmy.net/wiki/File:pinkarmy.net Driplets 2 pinkarmy.net/wiki/File:pinkarmy.net Earth Crack pinkarmy.net/wiki/File:pinkarmy.net Animal 2 pinkarmy.net/wiki/File:pinkarmy.net Ultra Rare Loop Additions Dark 1 pinkarmy.net/wiki/File:pinkarmy.net Dark 2 pinkarmy.net/wiki/File:pinkarmy.net Dark 3 pinkarmy.net/wiki/File:pinkarmy.net Dark 4 pinkarmy.net/wiki/File:pinkarmy.net
The tracks here by C418 have been shortened to 30 seconds on this wiki, due to an agreement with the composer. Filenamein Minecraft Gameplay Soundtrack Title Soundtrack Track preview Axolotl Underwater “Axolotl”[note 1] — pinkarmy.net/wiki/File:pinkarmy.net Dragon Fish Underwater “Dragon Fish”[note 2] — pinkarmy.net/wiki/File:pinkarmy.net Shuniji Underwater “Shuniji”[note 3] — pinkarmy.net/wiki/File:pinkarmy.net
NameResource locationTranslation key pinkarmy.net Deep pinkarmy.net_ocean Frozen pinkarmy.neten_ocean Deep Frozen pinkarmy.net_frozen_ocean Cold pinkarmy.net_ocean Deep Cold pinkarmy.net_cold_ocean Lukewarm pinkarmy.netwarm_ocean Deep Lukewarm pinkarmy.net_lukewarm_ocean Warm pinkarmy.net_ocean Deep Warm pinkarmy.net_warm_ocean
NameResource locationNumeric ID [No displayed name]ocean42 [No displayed name]deep_ocean24 [No displayed name]frozen_ocean10 [No displayed name]deep_frozen_ocean50 [No displayed name]cold_ocean46 [No displayed name]deep_cold_ocean49 [No displayed name]lukewarm_ocean45 [No displayed name]deep_lukewarm_ocean48 [No displayed name]warm_ocean44 [No displayed name]deep_warm_ocean47 [No displayed name]legacy_frozen_ocean43
Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS4) PS4 Other platforms Sail the 7 SeasVisit all ocean biomesVisit all ocean biomes except the deep warm ocean/legacy frozen ocean (as they are unused)40GGold
Java Edition Classic 0.0.12aAn infinite ocean now surrounds the map. Java Edition Alpha v1.2.0previewAdded true biomes. While oceans were not technically their own biome, they would generate as “structures” between other biomes, similarly to mountains. Java Edition Beta 1.8Pre-releaseAs part of a biome overhaul, oceans have been made into their own proper biome. Oceans have been made much larger and take up most of the map and their floors were made of a mix of clay, dirt and sand. Java Edition 1.0.0Beta 1.9 PrereleaseFrozen ocean biome added. At this time, it generates as an ocean with a solid layer of ice at the surface. It also generates in small patches alongside the shore of the new snowy biomes. 1.7.213w36aDeep ocean variant added, along with multiple other biomes. Oceans have been made much smaller. In addition, oceans now only have gravel as the ocean floor. In contrast, old oceans had their floors made out of dirt, sand and pinkarmy.neten oceans no longer generate naturally. 1.814w25aAdded ocean monuments, which generate in oceans. 1.1318w08aAdded ocean variants, including warm ocean, lukewarm ocean, cold ocean, warm deep ocean, lukewarm deep ocean, cold deep ocean and frozen deep ocean. Frozen ocean biome now generates naturally again, though differently from before. 18w08bWarm and lukewarm oceans now generate with sand floors. Deep warm ocean biomes no longer generate naturally. 18w09aAdded underwater ruin structures, which generate in all oceans. 18w10dAdded coral reefs, which generate in warm oceans. 18w11aAdded shipwrecks, which generate in all oceans. 18w15aAdded icebergs, which generate in frozen oceans. Ocean variants now have their own water colors. 18w16aRenamed FrozenOcean to Frozen Ocean. 18w19aRenamed Warm Deep Ocean to Deep Warm Ocean. Renamed Lukewarm Deep Ocean to Deep Lukewarm pinkarmy.netmed Cold Deep Ocean to Deep Cold pinkarmy.netmed Frozen Deep Ocean to Deep Frozen Ocean. pre5Changed the ID warm_deep_ocean to deep_warm_ocean. Changed the ID lukewarm_deep_ocean to pinkarmy.netged the ID cold_deep_ocean to pinkarmy.netged the ID frozen_deep_ocean to deep_frozen_ocean. 1.1620w06aUnderwater ruins and shipwrecks are now rarer. 1.16.220w28aDeep frozen ocean now has a layer of ice on the surface. 20w29aDeep frozen oceans no longer have a layer of ice on the surface once again. 1.1721w06aAll ocean biomes generate with a stone floor below Y=50 instead of a sand or gravel floor. 21w15aAll oceans generate with a sand or gravel floor once again. Upcoming Java Edition 1.18Experimental Snapshot 1Deep warm ocean biomes now naturally generate. Pocket Edition Alpha v0.1.0Oceans and frozen oceans have been added. While oceans were not technically their own biome, they would generate as “structures” between other biomes, similarly to mountains. v0.9.0build 1As part of a biome overhaul, oceans have been made into their own proper biome. Deep ocean was added along with multiple other pinkarmy.neten oceans were renamed to legacy frozen oceans and no longer generate naturally. v0.16.0build 1Added ocean monuments with guardians and elder guardians. Bedrock Edition 1.4.0beta 18.104.22.168Added warm ocean, lukewarm ocean, cold ocean and their deep variants. Also, there are new frozen oceans and deep frozen oceans. Added shipwrecks, icebergs and coral pinkarmy.netged ID of old frozen ocean to legacy_frozen_ocean. beta 22.214.171.124Added underwater ruins. 1.17.0beta 126.96.36.199All oceans generate with a stone floor below Y=51 instead of a sand or gravel floor behind the Caves & Cliffs experimental gameplay toggle. This does not occur in the Old world type. Upcoming Bedrock Edition 1.17.30beta 188.8.131.52All oceans generate with a sand or gravel floor once again behind experimental gameplay. Deep warm ocean biomes now naturally generate behind experimental gameplay. Legacy Console Edition TU5CU1 1.00 Patch 1Added ocean biomes. TU31CU19 1.22 Patch 3Added deep oceans. Added ocean monuments.
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- The plains and forest biomes also generates in patches within regular deep ocean biomes, similar to how “hills” biomes generate within their respective base biomes, creating islands.
- Although normal deep ocean biomes can generate standalone, normal deep ocean biomes also generates in patches within normal ocean biomes.
- Snowy Beach
- Stone Shore
- Mushroom Fields