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Piston | Pink Army

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Piston				 | Pink Army
Piston | Pink Army

A piston is a block capable of pushing blocks, players, and mobs when given a redstone pulse.

A sticky piston has the same function as a piston but can also pull the block on its face back when it retracts, unlike the regular piston, which leaves the pushed block in place.

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Obtaining[]

Breaking[]

A piston can be broken using any tool with equal efficiency, and always drops itself. In Java Edition, it is faster to break them with a pickaxe. The pickaxe is the preferred tool for the head also, despite it being made almost completely of wood.[1]

Block Piston Hardness 1.5 Tool Breaking time[A] Default 2.25 Wooden 1.15 Stone 0.6 Iron 0.4 Diamond 0.3 Netherite 0.25 Golden 0.2

Natural generation[]

Three sticky pistons generate as part of each jungle temple.

Crafting[]

Name Ingredients Crafting recipe Piston Any Planks +Cobblestone +Iron Ingot +Redstone Dust Sticky Piston Slimeball +Piston

Usage[]

Pistons are always placed facing toward the player. When powered, the piston’s wooden surface (the “head”) starts extending immediately in Java Edition; or either 2 game ticks (1 redstone tick; 0.1 seconds) later or immediately, depending on how it was powered, in Bedrock Edition. When it extends, it pushes at most 12 blocks. The piston makes a sound that can be heard within a 31×31×31 cube centered on the activating piston. Any entities in the path of the extending head are pushed with the blocks. If there is no place for the entities to go, the block pushes inside them, suffocating mobs if the block is not transparent when pushed into the eye height of the mob.

When a piston loses power, its head retracts. Like extending, this retraction starts immediately in Java Edition; or, depending on how it was powered, after 1 tick in Bedrock Edition. It finishes retracting 2 game ticks (1 redstone tick; 0.1 seconds) after it starts. A sticky piston also pulls the block attached to its head, but not any of the other blocks it may have pushed.

Sticky pistons stick to a block only when retracting, so a block next to the piston head can be pushed aside by another piston and sticky pistons cannot hold falling blocks horizontally against gravity. In Java Edition, pistons finish extending early and start retracting if given a pulse shorter than 3 game ticks (1.5 redstone ticks; 0.15 seconds). These shorter pulses cause sticky pistons to “drop” their block, leaving it behind when trying to push it with a short pulse. Also, this causes the block to end up in its final position earlier.

A piston that pushes a slime block bounces any entity that it displaces in the direction the piston is facing. In addition, when a slime block is moved by a piston, any movable blocks adjacent (not diagonally) to the slime block also moves. See the “Slime blocks” section below for more details.

In Bedrock Edition, blocks that stick to walls (such as levers) can be placed on pistons or sticky pistons.

Limitations[]

Pistons can push most blocks, and sticky pistons can pull most blocks, except those listed in the table below. Sticky pistons simply leave a block behind if it cannot pull it.

Pistons cannot push blocks into the void or beyond the top of the map. They also cannot push more than 12 blocks. If the requirements for a block to be pushed are not met, the piston simply does not extend.

Blocks that cannot be pushed or pulled Block Effect (Java Edition) Effect (Bedrock Edition)

  • Barrier
  • Beacon
  • Bedrock
  • Command Block
  • Crying Obsidian
  • Enchanting Table
  • End Gateway
  • End Portal
  • End Portal Frame
  • Ender Chest
  • Grindstone
  • Jigsaw Block
  • Jukebox
  • Lodestone
  • Nether Portal
  • Obsidian
  • Piston (extended)
  • Respawn Anchor
  • Spawner

Cannot be pushed or pulled.

  • Glazed Terracotta

Can be pushed, but not pulled.

  • Barrel
  • Beehive
  • Bee Nest
  • Blast Furnace
  • Brewing Stand
  • Chest
  • Daylight Detector
  • Dispenser
  • Dropper
  • Furnace
  • Hopper
  • Lectern
  • Smoker
  • Trapped Chest

Cannot be pushed or pulled. Can be pushed or pulled.

  • Double Chest

Can be pushed or pulled, but separates into two chests.

  • Banner
  • Sign

Breaks when pushed or unsupported, turning into drops.

  • Campfire
  • Soul Campfire

Breaks when pushed, turning to drops when applicable. Cannot be pulled.

  • Amethyst Cluster
  • Bamboo
  • Bed
  • Budding Amethyst
  • Button
  • Cactus
  • Cake
  • Carpets
  • Carved Pumpkin
  • Chorus Flower
  • Chorus Plant
  • Cobweb
  • Cocoa
  • Door
  • Dragon Egg
  • Fire
  • Flower Pot
  • Flower
  • Head
  • Item Frame [note 1]
  • Jack o’Lantern
  • Ladder
  • Lava
  • Leaves
  • Lever
  • Lily Pad
  • Melon
  • Moss Block
  • Moss Carpet
  • Mushroom
  • Nether Wart
  • Painting [note 2]
  • Pointed Dripstone
  • Pressure Plate
  • Pumpkin
  • Redstone Comparator
  • Redstone Dust
  • Redstone Repeater
  • Redstone Torch
  • Scaffolding
  • Sea Pickle
  • Shulker Box
  • Snow
  • Sugar Cane
  • Torch
  • Tripwire
  • Tripwire Hook
  • Turtle Egg
  • Vines
  • Water
  • Weighted Pressure Plate
  • Wheat

Breaks when pushed, turning to drops when applicable. Cannot be pulled.

  • Anvil

Cannot be pulled. Pushable only when in falling state. Can be pushed or pulled, but falls if unsupported.

  • Concrete Powder
  • Gravel
  • Red Sand
  • Sand

Can be pushed or pulled, but falls if unsupported.

Pistons do not move blocks that are “attached to a block”, as they detach and drop as an item.

Exceptions[]
  • Rails: as long as they remain on top of a solid face of a block in their new position, and that block isn’t moving at the same time.
    • An exception is when the rail and block supporting it are on two parallel extended pistons at which the rail remains attached. Trying to move both on the same piston using slime blocks does not work, nor does moving them on perpendicular pistons (although the latter temporarily appears to work because of a bug MC-75716).
    • Rails re-orient themselves after being pushed, similar to when placed manually.
  • Carpets

Powering pistons[]

Pistons powered by one line of redstone.

Pistons can be powered in various ways:

  • If a redstone wire is in a line shape toward the piston. In Java Edition, the wire does not automatically curve to the piston.
  • Pistons can be powered by a powered block directly adjacent to them, whether it is strongly powered or weakly powered.
  • Pistons can be powered by a redstone torch directly adjacent to them.
  • In Java Edition, pistons can be powered by any powered block one block above and to the side, including the “activated space” above it (if a piston, both sticky and normal were to be facing up and a block of redstone placed on its head, it extends when powered, but doesn’t retract when the power it receives from the side or back turns off). However, the piston doesn’t extend or retract until it receives a block update. This property is called quasi-connectivity and can be used to make a BUD switch.
  • A repeater cannot transfer power through a piston, as pistons are a transparent block.
  • An upward-facing piston can’t be powered by a block above it, unless it is extended In Java Edition.
  • In Bedrock Edition a redstone torch attached to a piston turns off whenever the piston is powered.
  • Pistons can also be powered by observers. This will create a clock if the setup is correct
  • pistons can push up and down indefinitely if the setup is correct

Slime blocks and honey blocks[]

When a slime block is pushed or pulled by a piston, while moving, adjacent blocks also move with the slime block, unless a non-piston movable block stops the blocks that are “grabbed” by the slime blocks. These blocks may in turn push other blocks, not just the blocks in the line in front of the piston. For example, a slime block sitting on the ground attempts to move the ground block underneath itself, which in turn has to push additional ground blocks in the direction of motion just as if it were being pushed directly by a piston.

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Glazed terracotta is an exception; it does not move when adjacent slime blocks are moved.

The same occurs when a slime block is moved by an adjacent Slime Block. For example, a 2×2×2 cube of Slime Blocks may be pushed or pulled as a unit by a single piston acting on any of the blocks in the cube.

A slime block adjacent to a block that cannot be moved by pistons ignores the immobile block. But if an adjacent block could be moved but is prevented by the presence of an immobile block, the slime block is prevented from moving.

Slime blocks are not pulled by a non-sticky piston, nor are they moved if an adjacent (non-Slime) block is moved by a piston.

The maximum of 12 blocks moved by a piston still applies. For example, a 2×2×3 collection of Slime Blocks may be pushed or pulled by a sticky piston as long as no other movable blocks are adjacent to it.

A piston cannot move itself via a “hook” constructed of slime blocks, but self-propelled contraptions can be created with multiple pistons. For that, see the article Tutorials/Flying machines.

The same happens for the honey block, but it does not stick to slime blocks.

Technical components[]

Piston Head[]

The piston head is a technical block used as the second block of an extended piston. A block state defines whether it is a normal or a sticky piston head. It can be placed using the /setblock command or with the debug stick, though if not part of a proper piston, it disappears after receiving any block tick, such as when a block is placed next to it unless the player uses the debug stick. It drops nothing.

In Java Edition, the normal and sticky piston heads are distinguished by a block state. In Bedrock Edition, they used separate block IDs.

Metadata[]

In Bedrock Edition, piston heads use the following data values:

Piston/DV2

Block states[]

Java Edition:

Name Default value Allowed values Description facingnorthdowneastnorthsouthupwestThe direction the piston head is pointing. shortfalsefalsetrueIf true, the piston arm is shorter than usual, by 4 pixels. typenormalnormalstickyThe type of piston head.

Bedrock Edition:

Name Default value Allowed values Description facing_direction0012345The direction the piston head is pointing.

Moving Piston[]

The moving piston is an unobtainable technical block that contains part of a piston head, and/or part of one or two blocks that the piston is carrying into or out of the grid cell (including blocks carried indirectly via slime blocks). Since moving blocks vary in how much of each grid cell they occupy, they can’t be stored as normal blocks and are instead stored as block entities. It is overwritten with air, the piston head or the carried block at the end of the piston stroke; but if it is placed through editing and no piston is connected, it remains indefinitely.

It is invisible and non-solid in Java Edition, and cannot be broken without the use of commands or TNT. Although it is non-solid, fluids cannot pass through it. It also prevents players from building at its location. Mobs can see through it, but cannot walk through it. The game treats the block as a stone block when it comes to the player’s footstep sounds. It is similar to Invisible Bedrock in properties with the exception that the player can walk through the moving piston but not invisible bedrock.

Block states[]

Java Edition:

Name Default value Allowed values Description facingnorthdowneastnorthsouthupwestThe direction the block is being pushed by the piston. typenormalnormalstickyWhat piston base this has.

Block data[]

The moving piston has a block entity associated with it that holds additional data about the block.

Java Edition:

Bedrock Edition:

See Bedrock Edition level format/Block entity format.

Sounds[]

Generic[]

Java Edition:

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuationdistancehttps://minecraft.fandom.com/wiki/File:Stone_dig1.ogghttps://minecraft.fandom.com/wiki/File:Stone_dig2.ogghttps://minecraft.fandom.com/wiki/File:Stone_dig3.ogghttps://minecraft.fandom.com/wiki/File:Stone_dig4.oggBlock brokenBlocksOnce the block has pinkarmy.netk1.00.816 pinkarmy.net/wiki/File:Stone_hit1.ogghttps://minecraft.fandom.com/wiki/File:Stone_hit2.ogghttps://minecraft.fandom.com/wiki/File:Stone_hit3.ogghttps://minecraft.fandom.com/wiki/File:Stone_hit4.ogghttps://minecraft.fandom.com/wiki/File:Stone_hit5.ogghttps://minecraft.fandom.com/wiki/File:Stone_hit6.oggNone[sound 1]BlocksFalling on the block with fall pinkarmy.netNone[sound 1]0.50.7516 pinkarmy.net/wiki/File:Stone_hit1.ogghttps://minecraft.fandom.com/wiki/File:Stone_hit2.ogghttps://minecraft.fandom.com/wiki/File:Stone_hit3.ogghttps://minecraft.fandom.com/wiki/File:Stone_hit4.ogghttps://minecraft.fandom.com/wiki/File:Stone_hit5.ogghttps://minecraft.fandom.com/wiki/File:Stone_hit6.oggBlock breakingBlocksWhile the block is in the process of being pinkarmy.net0.250.516 pinkarmy.net/wiki/File:Stone_dig1.ogghttps://minecraft.fandom.com/wiki/File:Stone_dig2.ogghttps://minecraft.fandom.com/wiki/File:Stone_dig3.ogghttps://minecraft.fandom.com/wiki/File:Stone_dig4.oggBlock placedBlocksWhen the block is pinkarmy.nete1.00.816 pinkarmy.net/wiki/File:Stone_hit1.ogghttps://minecraft.fandom.com/wiki/File:Stone_hit2.ogghttps://minecraft.fandom.com/wiki/File:Stone_hit3.ogghttps://minecraft.fandom.com/wiki/File:Stone_hit4.ogghttps://minecraft.fandom.com/wiki/File:Stone_hit5.ogghttps://minecraft.fandom.com/wiki/File:Stone_hit6.oggFootstepsBlocksWalking on the pinkarmy.netsteps0.151.016

Bedrock Edition:

SoundSourceDescriptionResource locationVolumePitchhttps://minecraft.fandom.com/wiki/File:Stone_dig1.ogghttps://minecraft.fandom.com/wiki/File:Stone_dig2.ogghttps://minecraft.fandom.com/wiki/File:Stone_dig3.ogghttps://minecraft.fandom.com/wiki/File:Stone_dig4.oggBlocksOnce the block has pinkarmy.nete1.00.8 pinkarmy.net/wiki/File:Stone_hit1.ogghttps://minecraft.fandom.com/wiki/File:Stone_hit2.ogghttps://minecraft.fandom.com/wiki/File:Stone_hit3.ogghttps://minecraft.fandom.com/wiki/File:Stone_hit4.ogghttps://minecraft.fandom.com/wiki/File:Stone_hit5.ogghttps://minecraft.fandom.com/wiki/File:Stone_hit6.oggBlocksFalling on the block with fall pinkarmy.nete0.41.0 pinkarmy.net/wiki/File:Stone_hit1.ogghttps://minecraft.fandom.com/wiki/File:Stone_hit2.ogghttps://minecraft.fandom.com/wiki/File:Stone_hit3.ogghttps://minecraft.fandom.com/wiki/File:Stone_hit4.ogghttps://minecraft.fandom.com/wiki/File:Stone_hit5.ogghttps://minecraft.fandom.com/wiki/File:Stone_hit6.oggBlocksWhile the block is in the process of being pinkarmy.nete0.370.5 ?BlocksJumping from the pinkarmy.nete0.121.0 ?BlocksFalling on the block without fall pinkarmy.nete0.221.0 pinkarmy.net/wiki/File:Stone_hit1.ogghttps://minecraft.fandom.com/wiki/File:Stone_hit2.ogghttps://minecraft.fandom.com/wiki/File:Stone_hit3.ogghttps://minecraft.fandom.com/wiki/File:Stone_hit4.ogghttps://minecraft.fandom.com/wiki/File:Stone_hit5.ogghttps://minecraft.fandom.com/wiki/File:Stone_hit6.oggBlocksWalking on the pinkarmy.nete0.31.0 pinkarmy.net/wiki/File:Stone_dig1.ogghttps://minecraft.fandom.com/wiki/File:Stone_dig2.ogghttps://minecraft.fandom.com/wiki/File:Stone_dig3.ogghttps://minecraft.fandom.com/wiki/File:Stone_dig4.oggBlocksWhen the block is pinkarmy.nete1.00.8

Unique[]

Java Edition:

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SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuationdistancehttps://minecraft.fandom.com/wiki/File:Piston_extend.oggPiston movesBlocksWhen a piston pinkarmy.net?0.716 pinkarmy.net/wiki/File:Piston_contract.oggPiston movesBlocksWhen a piston pinkarmy.net?0.716

Data values[]

ID[]

Java Edition:

NameResource locationBlock tags (JE)FormTranslation key PistonpistonNoneBlock & pinkarmy.neton Sticky Pistonsticky_pistonNoneBlock & pinkarmy.netky_piston Piston Headpiston_headNoneBlockblock.minecraft.piston_head Moving Pistonmoving_pistondragon_immune pinkarmy.netng_piston NameResource location Block entitypiston

Bedrock Edition:

NameResource locationNumeric ID FormTranslation key Pistonpiston33Block & pinkarmy.net Sticky Pistonsticky_piston29Block & pinkarmy.net Piston pinkarmy.net Sticky Piston pinkarmy.net Moving pinkarmy.net NameSavegame ID Block entityPistonArm

Metadata[]

In Bedrock Edition, pistons use the following data values:

Bits Values 0x0 facing down 0x1 facing up 0x2 facing north 0x3 facing south 0x4 facing west 0x5 facing east 0x6, 0x7 6-sided piston 0x8 (bit flag) When 1, the piston is extended.

Block states[]

The piston and sticky_piston blocks use following block states:

Java Edition:

Name Default value Allowed values Description extendedfalsefalsetrueIf true, the piston is extended. facingnorthdowneastnorthsouthupwestThe direction the piston head is pinkarmy.net opposite from the direction the player faces while placing the piston.

Bedrock Edition:

Name Default value Allowed values Description facing_direction0012345The direction the piston head is pinkarmy.net opposite from the direction the player faces while placing the piston.

Block data[]

In Bedrock Edition, a piston has a block entity associated with it that holds additional data about the block.

See Bedrock Edition level format/Block entity format.

Achievements[]

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS4) PS4 Other platforms InceptionPush a piston with a piston, then pull the original piston with that piston.—20GSilver

Video[]

History[]

Java Edition Classic May 21, 2009Notch shows interest in adding blocks that can pull and push other blocks when a pulse from a wire is received; he called them “Pulley1”, which would pull a block up, and “Pulley2”, which would push a block up. Java Edition Beta June 7, 2011Jeb tweets an image of pistons in development. The piston texture as screen-captured while in development had iron bands running over the head. The bands were removed for the release, leaving only iron brackets around the corners and edges. 1.7 Piston (N) JE1 pinkarmy.net Piston (E) JE1 pinkarmy.net Piston (D) JE1 pinkarmy.netSticky Piston (U) pinkarmy.net Piston (N) JE1 pinkarmy.net Sticky Piston (E) JE1 pinkarmy.net Sticky Piston (S) JE1 pinkarmy.net Piston (D) JE1 pinkarmy.netHeadless Piston (U) JE1 pinkarmy.net Headless Piston (N) JE1 pinkarmy.net Headless Piston (E) JE1 pinkarmy.net Headless Piston (S) JE1 pinkarmy.net Headless Piston (W) JE1 pinkarmy.net Headless Piston (D) JE1 pinkarmy.netPiston Head (U) pinkarmy.net Piston Head (N) pinkarmy.net Piston Head (E) pinkarmy.net Piston Head (S) pinkarmy.net Piston Head (W) pinkarmy.net Piston Head (D) pinkarmy.netSticky Piston Head (U) pinkarmy.net Piston Head (N) pinkarmy.net Sticky Piston Head (E) pinkarmy.net Sticky Piston Head (S) pinkarmy.net Piston Head (W) pinkarmy.net Piston Head (D) pinkarmy.netAdded pistons and sticky pistons, alongside associated head and moving blocks. Hexahedral pinkarmy.net Hexahedral Sticky pinkarmy.net Two blocks with the piston face texture on all sides exist.Piston normal pinkarmy.net Sticky piston pinkarmy.net The original piston was a mod posted on the Minecraft Forums by Hippoplatimus.[2] The code for that version was given to Jeb, who then worked on implementing pistons into vanilla Minecraft.

  • Hippoplatimus is in the game’s credits under “Additional Programming”, like other modders whose work made it into vanilla Minecraft.

Another user, DiEvAl, privately submitted code as well, including the idea of Tile Entities to track moving blocks.[3] 1.7_01Sticky pistons no longer stick when they aren’t retracting. 1.7.3It is now impossible to place a jack o’lantern onto a sticky piston.[is this the correct version?] Java Edition ?The wireframe hitbox of the moving piston block is now halfway aligned. 1.3.112w22aSticky pistons now generate naturally inside jungle temples. In the temples, the pistons are used to form a puzzle mechanism. 12w27aPistons have been updated to make them less error-prone, thus they also appear to update slower. This also alters the way pistons work, so the player might have to adapt their repeater delays and similar. For this change, pistons now take 2 redstone ticks (4 game ticks) to extend, but they still retract instantly. 1.814w17aPiston (U) JE2 pinkarmy.net Piston (D) JE1 pinkarmy.net Sticky Piston (U) JE2 pinkarmy.net Piston (D) JE1 pinkarmy.net Headless Piston (U) pinkarmy.net Headless Piston (D) JE1 pinkarmy.net Piston Head (U) pinkarmy.net Piston Head (D) pinkarmy.net Sticky Piston Head (U) pinkarmy.net Piston Head (D) pinkarmy.net The models with facing up and down has been changed. Missing Texture Block JE3 pinkarmy.net Six-sided piston blocks no longer have a model. 14w18aSlime blocks now push and pull blocks adjacent when connected to sticky pistons. Extending a piston with a slime block on top of it launches the entity (mobs, players, items, launched arrows, etc) into the air. 14w19aSlime blocks can now push entities sideways and downward when attached to a piston. 14w25aSince all blocks have been converted to use block states, block/data-value combinations 33/6, 33/7, 29/6 and 29/7 (6-sided pistons) have been removed. 14w32aThe piston extension block no longer has a hitbox. 1.915w49aUnextended pistons, downward-facing pistons, and upward-facing piston extensions are now considered to have a solid top surface, like upside-down stairs and top slabs. There also existed a bug where when a piston retracted, it would pull entities through them. 1.11.116w50aAdded a new byte tag source for the piston_extension block entity, which is true if the block represents the piston head itself, and false if it represents a block being pushed. Pistons moving entities to the other side has been fixed. 1.1217w16aSticky pistons do not pull glazed terracotta, and when pistons move slime blocks, they do not move glazed terracotta attached to the side of the slime block. pre3Slime blocks can no longer pull glazed terracotta attached to any side of a piston, whatsoever. 1.1317w47aThe moving block ID of pistons has been changed from piston_extension to moving_piston. Prior to The Flattening, these blocks’ numeral IDs were 29, 33, 34 and 36.Pistons now can push note blocks. pre6Sticky pistons now pull glazed terracotta again. pre8Sticky pistons no longer pull glazed terracotta. 1.1418w43aPiston (U) pinkarmy.net Sticky Piston (U) pinkarmy.net The texture of pistons has been changed. 18w44aPistons are no longer transparent. 18w46aExtended pistons now allow light to pass through certain faces. 1.1620w06aThe hardness of pistons has been increased from 0.5 to 1.5. Pickaxes are now the tool for breaking pinkarmy.netons no longer pop off redstone components placed on the back when retracting. 1.1720w45aParticles now appear if a block is broken by a piston. Pocket Edition Alpha v0.15.0build 1Piston (U) JE2 pinkarmy.net Sticky Piston (U) JE2 pinkarmy.net Added pistons and sticky pistons. Pistons and sticky pistons have a version exclusive animation and the ability to push block entities. ?Weird pinkarmy.net Pistons and sticky pistons with data values 6 and 7 now have an extremely glitchy appearance. It is not known when this block was introduced, and it was removed some time between 1.10.0 and 1.13.1. Bedrock Edition 1.10.0beta 1.10.0.3Piston (U) pinkarmy.net Sticky Piston (U) pinkarmy.net The texture of pistons has been changed. 1.13.0?Sticky piston heads are now a separate block from normal heads, instead of being differentiated by a block state. The namespaced ID is now stickypistonarmcollision, while the numerical ID is 472. ?The movingblock for pistons can no longer be placed using commands. Legacy Console Edition TU3CU1 1.0 Patch 11.0.1 Sticky Piston (U) pinkarmy.net Added pistons and sticky pistons. TU14 1.04 Pistons now take double the amount of time (2 redstone ticks or 4 game ticks) to extend, but they still retract instantly. 1.90 Piston (U) pinkarmy.net Sticky Piston (U) pinkarmy.net The texture of pistons has been changed. New Nintendo 3DS Edition 0.1.0Piston (U) JE2 pinkarmy.net Sticky Piston (U) JE2 pinkarmy.net Added pistons and sticky pistons.

Piston head/moving piston “items”[]

The following content is transcluded from Technical blocks/Pistons. Java Edition Beta 1.7Piston heads have an unobtainable item form corresponding to its block ID. It can be obtained via inventory editors with numeric item ID 34. The moving piston has an unobtainable item form corresponding to its block ID. It can be obtained via inventory editors with numeric item ID 36.Both blocks do not appear to be able to be pinkarmy.net certain colors of cloth were obtained in a world prior to their mass removal in late Infdev, items of these could convert forward into piston head or moving piston items. 1.8Pre-release 2 ;)Added pick block functionality. This will change the currently selected slot to any containing these otherwise-unobtainable items, but will not allow them to be obtained if not already in the hotbar. Java Edition 1.2.5prePiston heads and moving pistons can now be obtained via Pick Block in creative. 1.3.112w15aUsing pick block on a piston head or moving piston now causes a game crash. 12w16aPiston head and moving piston items can now be obtained in singleplayer worlds via the /give command using their respective numeric IDs. Piston heads and moving pistons can no longer be obtained with pick block in Creative. 1.7.213w37aThe direct item forms of piston heads and moving pistons have been removed from the game. They can no longer exist as an item in any way, only as placed blocks. Bedrock Edition ?Sticky piston heads are now a separate block ID from piston heads.

Appearances[]

Piston Head[]

Java Edition Beta 1.7Piston Head (texture) JE1 pinkarmy.net The piston head item uses this texture in inventories, when held in first or third person view or as a dropped item. Java Edition 1.4.212w34aThe piston head item now uses the aforementioned texture when in an item frame. Bedrock Edition ?Piston (top texture) JE1 pinkarmy.net The piston head block uses this item texture.[4] ?Piston (top texture) JE2 pinkarmy.net The piston head block uses this item texture.

Moving Piston[]

Java Edition Beta 1.7Grass Block (top texture) JE3 pinkarmy.net The moving piston item uses this texture in inventories, when held in first or third person view or as a dropped item. Java Edition 1.0.0Beta 1.9 Prerelease 5Grass Block (top texture) JE4 pinkarmy.net The moving piston item now uses this texture in inventories, when held in first or third person view or as a dropped item. This is due to the grass top texture changing in this version. 1.4.212w34aThe moving piston item now uses the aforementioned texture when in an item frame. 1.513w02aPiston Head (texture) JE1 pinkarmy.net The moving piston item now uses this texture in inventories, when held in first or third person view, as a dropped item or when in an item frame. This is due to major texture storage changes in this version. Bedrock Edition ?Info update (texture) pinkarmy.net The moving piston block uses this item texture.[5]

Names[]

Piston Head[]

Java Edition

  • Beta 1.7 – Beta 1.9 Prerelease: [Has no defined name, rendering a minimum-length text box if highlighted]
  • Beta 1.9 Prerelease 2 – Beta 1.9 Prerelease 3: [Has no defined name, and attempting to render it causes a game crash]
  • Beta 1.9 Prerelease 4 – 13w25b: [Has no defined name, rendering a minimum-length text box if highlighted]
  • 13w25c – 13w36b: pinkarmy.net

When given using the /give command, it is announced as pinkarmy.net.

Bedrock Edition

  • ? – ?: pinkarmy.net
Sticky Piston Head[]

Bedrock Edition

  • ? – ?: pinkarmy.net
Moving Piston[]

Java Edition

  • Beta 1.7 – Beta 1.9 Prerelease: [Has no defined name, rendering a minimum-length text box if highlighted]
  • Beta 1.9 Prerelease 2 – Beta 1.9 Prerelease 3: [Has no defined name, and attempting to render it causes a game crash]
  • Beta 1.9 Prerelease 4 – 13w25b: [Has no defined name, rendering a minimum-length text box if highlighted]
  • 13w25c – 13w36b: pinkarmy.net

When given using the /give command, it is announced as pinkarmy.net.

Bedrock Edition

  • ? – ?: pinkarmy.net

Issues[]

Issues relating to “Piston” are maintained on the bug tracker. Report issues there.

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Trivia[]

  • When toggled between on and off rapidly with a gravity affected block (such as sand) above it, a piston can eventually break the block, which can be picked up as a resource. However, gravel broken this way never drops flint.
  • Mobs can spawn inside the piston head block.
  • Carpet can be placed on the piston extension block, and remains even if it is replaced with a solid block using /setblock.
  • In Bedrock Edition, the piston head is invisible and non-solid when placed with commands. The moving piston cannot be placed with block placement commands in this edition.
  • Piston head extend animations are different in Java Edition from those in Bedrock Edition.
  • The piston heads in Bedrock Edition look slightly different than the ones in all other versions.
  • The moving_piston is transparent and does not emit light.
    • If a light-emitting block is moved, the player can see it turn dark briefly. If an opaque block is moved, the player may see light passing through it.

See also[]

  • Slime Block
  • Redstone
  • Tutorials/Piston uses
  • Tutorials/Headless pistons
  • Mechanics/Redstone/Piston circuits

Notes[]

References[]

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