Raid captain | Pink Army

Raid captain				 | Pink Army

A raid captain[a] is the occurrence of an illager spawning with an Ominous Banner (in Java Edition) / Illager Banner (in Bedrock Edition) on top of its head, usually a pillager or vindicator, or rarely in Java Edition an evoker.


Raid captains spawn in the same conditions and occurrences of any illager, with no special occasions having one spawn and one spawning being completely randomized. In Bedrock Edition, a pillager raid captain can be spawned using the /summon pillager ~ ~ ~ minecraft:spawn_as_illager_captain command, and a vindicator raid captain can be spawned using /summon vindicator ~ ~ ~ minecraft:spawn_as_illager_captain command.

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Spawnable as raid captain Type of illager Illager patrol Raid Pillager outpost Woodland mansion Commands (With Data Tag) Commands (Without Data Tag) Pillager Yes, multiple times Yes, multiple times‌[Java Edition only] Yes, multiple times Never Always Rarely Vindicator Yes, once‌[Bedrock Edition only] Yes, multiple times‌[Java Edition only] Never Yes, multiple times‌[Java Edition only] Always Rarely Evoker Never Rarely‌[Java Edition only] Never Rarely‌[Java Edition only] Always‌[Java Edition only] Rarely‌[Java Edition only] Illusioner Never Never Never Never Always‌[Java Edition only] Rarely‌[Java Edition only]


One raid captain always spawns as part of a patrol: either a pillager, or in Bedrock Edition on Hard difficulty, a vindicator.


As part of raids in Java Edition, a raid captain spawns as a part of a group of pillagers, and sometimes spawns riding a ravager. The captain does not cause another raid if killed, but when its banner drops, other illagers rush to grab it. In Bedrock Edition, raid captains are unused and cannot spawn during raids, but the code for them is present.[verify]

Pillager outposts[]

Usually, 1-3 pillager raid captains also spawn in a pillager outpost.

In Java Edition, only pillagers and passive mobs may spawn within a pillager outpost spawn area. Pillagers may spawn on any valid opaque block as long as the sky light level is above 8, and the block light level is below 8, but can also spawn on grass or sand blocks regardless of block light level.



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Upon death, any raid captain can drop:

  • 1 Ominous/Illager banner‌, unaffected by Looting and is always dropped.


  • 0-2 arrows, dropping more with the presence of Looting, up to 5‌[Bedrock Edition only].
  • Its crossbow (may be loaded or unloaded), which has an 8.5% chance to be dropped (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III). It has a random durability and may be enchanted.


  • 0-1 emeralds, with the maximum increasing by 1 for every level of Looting.
  • 8.5% chance of dropping their iron axe, which increases by 1 percentage point per level of Looting. It may be enchanted.


  • 1 Totem of Undying, unaffected by Looting.
  • 0-1 Emerald if killed by the player, with the maximum increased by 1 per level of Looting.


  • Its bow, which has an 8.5% chance to be dropped (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III). It has a random durability, and is unenchanted.


In Bedrock Edition, raid captains that spawn from raids can additionally drop:

  • 0-1 Emerald

An additional drop is dependent on difficulty, with a 65% chance of dropping on easy and normal, and an 80% chance of dropping on hard. They can drop one of the following items:

  • 0-1 Emerald (10⁄39 chance)
  • 2-3 Emerald (5⁄39 chance)
  • 4-5 Emerald (2⁄39 chance)
  • 1 Enchanted Book (2⁄39 chance)
  • 1 Iron Pickaxe (5⁄78 chance)
  • 1 Iron Axe (5⁄78 chance)
  • 1 Iron Shovel (5⁄78 chance)
  • 1 Iron Sword (5⁄78 chance)
  • 1 Iron Helmet (5⁄78 chance)
  • 1 Iron Chestplate (5⁄78 chance)
  • 1 Iron Leggings (5⁄78 chance)
  • 1 Iron Boots (5⁄78 chance)


  • Raiders drop iron equipment in a damaged state, and the equipment has 50% chance of being enchanted with random enchantment.
  • These drops are also affected by Looting enchantment.
  • An emerald is both a regular raider drop and an additional raider drop. ‌[Bedrock Edition only]


Java Edition[]

Raid captains usually act the same as if they were a normal illager, but other illagers follow behind them (except for outpost captain), and usually the captain takes the lead ahead of the other illagers. Once a raid captain is killed by a player, the player is inflicted with 1 level of the Bad Omen effect, which can cause a raid to occur if they enter a village (unless the raid captain actually spawned in a raid, in which case it does not give a Bad Omen). The captain drops its ominous banner as well; another illager nearby can pick it up to become the next captain.

Both patrol and outpost captains grant one level of Bad Omen when killed, but captains found in raids themselves never give Bad Omen.

Bedrock Edition[]

Raid captains have the same behavior in Bedrock Edition as they do in Java Edition, but the maximum level of Bad Omen raid captains can give is one level, as Bad Omen I is the only level available. If a player with Bad Omen kills another raid captain, the Bad Omen level remains at one and the effect timer does not reset.


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Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS4) PS4 Other platforms Monster HunterAttack and kill a a hostile mob or one of the following neutral mobs: an enderman, a piglin, a zombified piglin, a spider, or a cave spider.15GBronze I’ve got a bad feeling about thisKill a Pillager Captain.—20GBronze


Icon Advancement In-game description Parent Actual requirements (if different) Resource location Advancement-plain-raw.pngVoluntary ExileKill a raid consider staying away from villages for the time being… AdventureKill an entity in the #raiders entity tag wearing an ominous banner.Note: This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless if one or more of its child advancements have been completed.adventure/voluntary_exile Advancement-plain-raw.pngMonster HunterKill any hostile monster AdventureKill one of these 34 mobs: Other mobs, if any, may be killed, but are ignored for this pinkarmy.netnture/kill_a_mob

Data values[]


Java Edition:

Entity Namespaced ID Evoker evoker Vindicator vindicator Pillager pillager Illusioner illusioner Entity Tag #raiders

Bedrock Edition:

Entity Namespaced ID Numeric ID Evoker evocation_illager 104 Vindicator vindicator 57 Pillager pillager 114


Java Edition 1.1418w45aAdded raid captains, which spawned as part of illager patrols. 18w47aAdded raids, which also include raid captains. 18w49aRaid captains can now be killed multiple times to stack Bad Omen. 18w50aRaid captains can now spawn at pillager captains in outposts grant 1 level of bad omen, while raid captains in patrols can grant 1-3. 19w13aRaid captains grant only 1 level of bad omen now. Bedrock Edition 1.11.0beta pillager captains. Currently do not inflict bad omen on the player after being killed. beta now properly follow captains during illager patrols. Pillager captains now properly give a bad omen when killed. 1.12.0beta captains now properly drop their illager banners when killed. The bad omen is now only received when killing the captain, not when damaging it with a ranged pinkarmy.netgers can now properly be turned into captains via tags. 1.16.0beta a raid captain is killed, nearby pillagers now rush toward the illager banner to pick it up and become the next raid captain. PlayStation 4 Edition 1.91Added pillager captains.


Issues relating to “Raid captain” are maintained on the bug tracker. Report issues there.

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