Jigsaw Block | Pink Army

Jigsaw Block				 | Pink Army

Jigsaw blocks are technical blocks used in the generation of some structures.


Jigsaw blocks are not available in the creative inventory. They can be obtained by using the pick block control, or by using various commands such as /give @s jigsaw.

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Jigsaw blocks are included when a player uses a structure block to spawn certain structures that use jigsaw blocks for generation.


Jigsaw blocks are function blocks that allow the game to construct structures out of smaller templates.[1]

The GUI for jigsaw blocks contains the following input fields:

  • Target pool
    • Refers to a pool of elements the jigsaw block can draw elements from (the next template to place).
    • You can define custom target pools in data packs at DataPack/data/namespace/worldgen/template_pool.
  • Name
    • Name of the jigsaw block.
    • Defaults to minecraft:empty.
  • Target name
    • What the jigsaw is to connect to when structure is generated from Target Pool.
    • Defaults to minecraft:empty.
  • Turns into
    • What the jigsaw block turns into once the whole feature is generated.
    • Defaults to minecraft:air.
  • Joint type
    • Appears only when jigsaw block is placed facing up or down.
    • Contains two types of joints: Rollable and Aligned
      • Rollable: When generated, the jigsaw block randomly places the targeted structure or entity within the boundary of the structure block on the same XZ axis the jigsaw block is facing. Defaults to this.
      • Aligned: When generated, the jigsaw block places the targeted structure or entity directly on top of or below the jigsaw block depending on which way it faces. Useful for connecting structures or non-moving entities.
  • Levels
    • Determines how many jigsaw block “levels” it goes through when the “Generate” button is used (ex. Piece>[Layer 1]>[Layer 2]).
    • Can be set to an integer from 0 to 7. Defaults to 0.
  • Keep Jigsaw
    • Determines if the next structure includes the jigsaw blocks it contains or become what its “Turns into” field is set to.
    • Defaults to ON
  • Generate
    • Can be used to generate next structure pieces with the jigsaw block.
    • Uses parameters set in levels to generate the next parts of the structure.

Jigsaw blocks are used only in the generation of pillager outposts, villages, and bastion remnants; other structures use hardcoded generation. The generation of these structures begins with a template containing jigsaw blocks. Each jigsaw block then uses the following process to generate another template:

  1. Choose a random template from the target pool. This template contains at least one jigsaw block with the same attachment type as the block used to generate the template.
  2. If there are multiple such blocks, choose one at random. This gives two jigsaw blocks to be “attached”.
  3. The template is placed so that the second jigsaw block is facing and adjacent to the first.
  4. Finally, both jigsaw blocks are replaced with their respective “Turns into” block.

The above process is repeated for all jigsaw blocks in the initial template, as well as any jigsaw blocks in additional templates, until no jigsaw blocks remain (or until the game decides that the structure is large enough). The process does not, however, occur when the player uses a structure block; doing so results in a structure containing jigsaw blocks.

Piston interactivity[]

Jigsaw blocks cannot be pushed by pistons. They also cannot be pushed nor pulled by sticky pistons.


Java Edition:

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SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuationdistance brokenBlocksOnce the block has pinkarmy.netk1.00.816[sound 1]BlocksFalling on the block with fall pinkarmy.netNone[sound 1]0.50.7516 breakingBlocksWhile the block is in the process of being pinkarmy.net0.250.516 placedBlocksWhen the block is pinkarmy.nete1.00.816 on the pinkarmy.netsteps0.151.016

Bedrock Edition:

SoundSourceDescriptionResource locationVolumePitch the block has pinkarmy.nete1.00.8 on the block with fall pinkarmy.nete0.41.0 the block is in the process of being pinkarmy.nete0.370.5 ?BlocksJumping from the pinkarmy.nete0.121.0 ?BlocksFalling on the block without fall pinkarmy.nete0.221.0 on the pinkarmy.nete0.31.0 the block is pinkarmy.nete1.00.8

Data values[]


Java Edition:

NameResource locationFormTranslation key Jigsaw BlockjigsawBlock & pinkarmy.netaw NameResource location Block entityjigsaw

Bedrock Edition:

NameResource locationNumeric ID FormTranslation key Jigsaw Blockjigsaw466Block & NameSavegame ID Block entityJigsawBlock


In Bedrock Edition, jigsaw blocks uses the following data values:

Jigsaw Block/DV

Block states[]

Java Edition:

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Name Default value Allowed values Description orientationnorth_updown_eastdown_northdown_southdown_westeast_upnorth_upsouth_upup_eastup_northup_southup_westwest_upThe direction the jigsaw block is facing.

Bedrock Edition:

Name Default value Allowed values Description facing_direction0012345The direction the jigsaw block is facing.(It is placed only with /setblock command. The player can place it in 12 different orientations.)[more information needed]

Block data[]

A jigsaw block has a block entity associated with it that holds additional data about the block.

Java Edition:

Bedrock Edition:

See Bedrock Edition level format/Block entity format.


Video by slicedlime on how jigsaw blocks are used to generate villages:


Java Edition 1.1418w46a Added the jigsaw block. 18w47aJigsaw blocks are now used in the generation of pillager outpost structures. 18w48aJigsaw blocks are now used in the generation of plains village structures. 18w49aJigsaw blocks are now used in the generation of snowy and savanna village structures. 18w50aJigsaw blocks are now used in the generation of taiga and desert village structures. Jigsaw Block The texture of the jigsaw block has been changed. 19w14aThe capitalization of the block’s name has been corrected from “Jigsaw block” to “Jigsaw Block”.[2] 1.1620w13aJigsaw Block (S) JE3 A locked texture to the jigsaw block has been added. The interface of the jigsaw block has been changed. 20w16aA button in the GUI that generates a jigsaw structure starting from the jigsaw block, using a given generation depth has been added. Jigsaw blocks are now used in the generation of bastion remnants. 20w22aA new “Keep Jigsaws” option that controls whether jigsaw blocks in the resulting structure after using “Generate” remain jigsaw blocks or be replaced by their “Turns Into” block, which defaults to “on” has been added. Bedrock Edition 1.10.0beta Added the jigsaw block. The jigsaw block is currently available only by using inventory is unknown whether jigsaw blocks are used for pillager outpost and new village generation or not. 1.16.0beta Block (S) JE3 The texture of the jigsaw block has been changed. Jigsaw blocks are now functional in pinkarmy.netaw blocks can now be obtained using the /give <player> jigsaw command.


Issues relating to “Jigsaw” or “Jigsaw block” are maintained on the bug tracker. Report issues there.

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Bedrock Edition[]

See also[]

  • Structure Block


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