Summoning Demons in Blood Magic requires that the Player build a particular layout of Arcane Pedestals surrounding an Arcane Plinth and place certain ingredients atop the pedestals with a Master Blood Orb on the Plinth. When done correctly, the ingredients will be consumed — except the Blood Orb — and a Demon will be summoned.
In order to summon Demons, the Player must first build a multi-block structure consisting of one Arcane Plinth surrounded by 6, 12, or 18 Arcane Pedestals in a particular pattern. Each successive tier of summoning structure allows the Player to summon new Demons.
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The following table details the coordinate offsets to position the Arcane Pedestal from the Arcane Plinth as seen in the picture gallery.
Ring Pedestal Offset (X, Z, Y) First Second Third Fourth Fifth Sixth First 1, 2, 0 2, 0, 0 1, -2, 0 -1, -2, 0 -2, 0, 0 2, -1, 0 Second 3, 5, 1 6, 0, 1 3, -5, 1 -3, -5, 1 -6, 0, 1 -3, 5, 1 Third 0, 9, 2 7, 4, 2 7, -4, 2 0, -9, 2 -7, -4, 2 -7, 4, 2
Summoning a Demon requires that the Player place a particular set of items  up on the Pedestals surrounding the Arcane Plinth.
In addition to the required ingredients, each Demon requires that a Blood Orb be placed atop the Arcane Plinth. The Blood Orb can be placed at any time during the summoning process, or simply left atop the Arcane Plinth between summons.
If the items were placed correctly lightning will strike each Pedestal in turn, consuming the placed items as it strikes. When all items are consumed, the Arcane Plinth will be struck with lightning and the Demon will be summoned.
To summon an Elemental of a particular type, place six of the same alchemical ingredient type upon the six inner pedestals. These Elementals are the only Demon type to drop Demon Blood Shards, required to make an Archmage’s Blood Orb. All Elementals are capable of flight, and each has a combat ability unique to its elemental type. Being a Lesser Demon, Elementals have 100 HP.
Elemental Ingredient Effect Air Aether Launches the Player and inhibits armor. Fire Incendium Sets the Player on fire and inflicts Inhibit. Water Aquasalus Inflicts Drowning and Inhibit on the Player. Earth Terrae Inflicts Slowness and Inhibit on the Player. Shade Tenebrae Inflicts Blindness and Inhibit on the Player. Holy Sanctus Inflicts Poison and Inhibit on the Player.
The following summons only require a 6 Pedestal summoning structure and a Master Blood Orb. Lesser Demons have up to 100 HP.
Summon Ingredients Fallen Angel Sanctus (3) • Aether • Terrae • Tenebrae Lower Guardian Cobblestone (2) • Terrae • Tenebrae • Iron Ingot • Gold Nugget Small Earth Golem Terrae (2) • Clay Ice Demon Crystallos (3) • Aquasalus • Sanctus • Terrae Boulder Fist Steak (2) • Bone • Terrae • Sanctus • Tenebrae Shade Tenebrae (3) • Aether • Glass Bottle • Glass
The following summons require at least a 12 Pedestal summoning structure and an Archmage’s Blood Orb. Greater Demons have 200 HP.
Summon Ring Ingredients Bile Demon Inner Poisonous Potato • Raw Porkchop • Raw Beef • Egg • Tenebrae • Terrae Outer Block of Iron (2) • Crepitous (2) • Diamond • Terrae Winged Fire Demon Inner Incendium (3) • Aether • Tenebrae • Netherrack Outer Magicales (2) • Diamond • Block of Gold • Fire Charge • Block of Coal
Upon defeating a summoned Demon, it will drop a Demon Crystal, which can be used by right-clicking to summon that same Demon again. When summoned this way, the Player may sacrifice a Weak Blood Orb to the Demon in order to tame it. Once tamed, the Demon can be commanded to follow or stay, much like any other pet. Some Demons are willing to fight for the Player once tamed. When the Demon is tamed it will gain 5 hearts and if named with a name tag it will gain another 5 hearts.
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