TNT is an explosive block that can be primed to generate an explosion.
TNT can be broken instantly with any tool, or without a tool. However, primed TNT cannot be broken, as it is an entity, but it can be removed with the /kill command.
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TNT also drops when a minecart with TNT is broken.
Item Structure Container Quantity Chance Java Edition TNT Buried treasure Chest 1-2 62.7% Shipwreck Supply chest 1-2 7.5% Bedrock Edition TNT Buried treasure Chest 1-2 34.3% Shipwreck Supply chest 1-2 7.5%
Nine TNT blocks occur naturally in each desert pyramid trap.
Two TNT blocks flank a trapped chest in one secret woodland mansion room.
Ingredients Crafting recipe Gunpowder +Sand orRed Sand
TNT blocks can be activated by:
- using a flint and steel or a fire charge
- using any item enchanted with Fire Aspect[Bedrock Edition only]
- a powered redstone current
- being shot by a flaming projectile
- being shot with an arrow from a bow with flame enchantment.
- being shot with an arrow through lava or fire
- being hit by a ghast or blaze fireballs.
- being hit by a fire charge fired from a dispenser
- coming into contact with spreading fire or lava
- being in the blast radius of a nearby explosion, including that of another TNT block, a Creeper, a bed, a respawn anchor or an end crystal.
- being summoned, in which case detonates immediately[Java Edition only] (this can be changed with the Fuse tag)
- being fired from a dispenser
- being lit by a flint and steel used by a dispenser
- being hit by an explosive skull from a Wither
- being hit by a lightning bolt.
- coming in contact with an opened trapped chest
Once activated, TNT turns into an entity, which includes being affected by gravity. The new primed TNT is spawned at the center (+0.5,+0.5,+0.5) of where the TNT block was, like a cube with an edge length of 0.98. Its fuse lasts 40 redstone ticks (4 seconds/80 game ticks) if activated by redstone or fire, or a random number between 10 and 30 game ticks (0.5 to 1.5 seconds) if it is destroyed by another explosion.
Once spawned, primed TNT is given a vertical velocity of 0.2 blocks per tick, and a horizontal velocity of 0.02 blocks per tick in a random direction. Given these velocities, the TNT travels 0.166 blocks (or 6 block pixels) horizontally before it stops, given there is no block in the way. When the countdown timer expires, the TNT explodes. If in the air, TNT falls roughly 77 blocks before exploding once it is ignited. The explosion has an explosive force of 4.
Primed TNT’s texture blinks, alternating every 0.5 seconds between the TNT block’s texture, and a copy of it that has been brightened to near-white. The effect is dynamic and the brightened texture can’t be found in the assets.
Primed TNT cannot be pushed by players or other mobs, but it moves when in flowing water or lava. Water/lava cannot push primed TNT into minecarts or boats.
When primed TNT detonates while in water or lava, it does not break any blocks. It does still damage players, mobs, and other entities.[Java Edition only] Primed TNT that detonates outside water can still damage submerged blocks.
To make TNT destroy blocks in the water, e.g. to enter an ocean monument from the top, one can place sand or gravel on the TNT before it is primed. Priming the TNT causes the sand or gravel to fall one block, engulfing the TNT. Because the TNT is no longer immersed in water, it can destroy the surrounding blocks.
Primed TNT is not teleported when entering a nether portal; instead, it passes through portal blocks.[Java Edition only] Primed TNT teleports as expected when entering an end portal, maintaining its direction and speed. The fuse timer keeps counting down (unless the spawn chunks are unloaded, then it pauses until a player loads the chunks).
If the TNT is primed atop any sort of fence post that is two blocks high or larger, it falls through the fence block on which it was activated and stops on the next lower one. Its detonation damages only the fence block it was “stuck” in.
In Java Edition primed TNT summoned by a command explodes immediately because the fuse time defaults to zero if not specified.
For redstone to activate TNT, it must either lead directly to the TNT, or power an adjacent block.
TNT can be used in a variety of traps. The simplest of them – a land mine – is made of TNT connected to a pressure plate or tripwire with redstone. One such trap generates naturally in desert pyramids under the loot area.
TNT cannons are mechanisms that launch primed TNT into the air. Some cannons can also be used to launch other entities or objects into the air.
Mobs killed by player-ignited TNT (via flint and steel or by flaming arrows) drop experience orbs as though they were killed by the player in regular combat.
Name Ingredients Crafting recipe Description Minecart with TNT TNT +Minecart Underwater TNT Sodium +TNT [Bedrock and Education editions only]
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuationdistancehttps://minecraft.fandom.com/wiki/File:Grass_dig1.ogghttps://minecraft.fandom.com/wiki/File:Grass_dig2.ogghttps://minecraft.fandom.com/wiki/File:Grass_dig3.ogghttps://minecraft.fandom.com/wiki/File:Grass_dig4.oggBlock brokenBlocksOnce the block has pinkarmy.netk1.00.816 pinkarmy.net/wiki/File:Grass_hit1.ogghttps://minecraft.fandom.com/wiki/File:Grass_hit2.ogghttps://minecraft.fandom.com/wiki/File:Grass_hit3.ogghttps://minecraft.fandom.com/wiki/File:Grass_hit4.ogghttps://minecraft.fandom.com/wiki/File:Grass_hit5.ogghttps://minecraft.fandom.com/wiki/File:Grass_hit6.oggNone[sound 1]BlocksFalling on the block with fall pinkarmy.netNone[sound 1]0.50.7516 pinkarmy.net/wiki/File:Grass_hit1.ogghttps://minecraft.fandom.com/wiki/File:Grass_hit2.ogghttps://minecraft.fandom.com/wiki/File:Grass_hit3.ogghttps://minecraft.fandom.com/wiki/File:Grass_hit4.ogghttps://minecraft.fandom.com/wiki/File:Grass_hit5.ogghttps://minecraft.fandom.com/wiki/File:Grass_hit6.oggBlock breakingBlocksWhile the block is in the process of being pinkarmy.net0.250.516 pinkarmy.net/wiki/File:Grass_dig1.ogghttps://minecraft.fandom.com/wiki/File:Grass_dig2.ogghttps://minecraft.fandom.com/wiki/File:Grass_dig3.ogghttps://minecraft.fandom.com/wiki/File:Grass_dig4.oggBlock placedBlocksWhen the block is pinkarmy.nete1.00.816 pinkarmy.net/wiki/File:Grass_hit1.ogghttps://minecraft.fandom.com/wiki/File:Grass_hit2.ogghttps://minecraft.fandom.com/wiki/File:Grass_hit3.ogghttps://minecraft.fandom.com/wiki/File:Grass_hit4.ogghttps://minecraft.fandom.com/wiki/File:Grass_hit5.ogghttps://minecraft.fandom.com/wiki/File:Grass_hit6.oggFootstepsBlocksWalking on the pinkarmy.netsteps0.151.016
SoundSourceDescriptionResource locationVolumePitch?BlocksOnce the block has pinkarmy.nets0.70.8 ?BlocksFalling on the block with fall pinkarmy.nets0.41.0 ?BlocksWhile the block is in the process of being pinkarmy.nets0.30.5 ?BlocksJumping from the pinkarmy.nets0.111.0 ?BlocksFalling on the block without fall pinkarmy.nets0.211.0 ?BlocksWalking on the pinkarmy.nets0.31.0 ?BlocksWhen the block is pinkarmy.nets0.80.8
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuationdistancehttps://minecraft.fandom.com/wiki/File:Fuse.oggTNT fizzes??entity.tnt.primedsubtitles.entity.tnt.primed?1.5[verify]16 pinkarmy.net/wiki/File:Explosion1.ogghttps://minecraft.fandom.com/wiki/File:Explosion2.ogghttps://minecraft.fandom.com/wiki/File:Explosion3.ogghttps://minecraft.fandom.com/wiki/File:Explosion4.oggExplosion??entity.generic.explodesubtitles.entity.generic.explode?(<1.0)16
NameResource locationBlock tags (JE)FormTranslation key TNTtntenderman_holdableBlock & pinkarmy.net NameResource locationTranslation key Primed pinkarmy.net
NameResource locationNumeric ID FormTranslation key TNTtnt46Block & pinkarmy.net NameResource locationNumeric ID Translation key Primed pinkarmy.net
In Bedrock Edition, TNT uses the following data values:
DV Description 0 Drops a TNT item when broken 1 TNT that activates when broken 2 Drops an underwater TNT item when broken 3 Underwater TNT that activates when broken
Name Default value Allowed values Description unstablefalse falseHitting the TNT block breaks it, dropping it as an item that can be picked up. trueHitting the TNT block causes it to ignite and then explode.
Name Default value Allowed values Description allow_underwater_bitfalse falseThis is normal TNT. trueThis is Underwater TNT. explode_bitfalse falseHitting the TNT block breaks it, dropping it as an item that can be picked up. trueHitting the TNT block causes it to ignite and then explode.
TNT has entity data associated with them that contain various properties of the entity.
See Bedrock Edition level format/Entity format.
Java Edition Classic May 21, 2009Notch shows interest in adding “explosives”, which would blow up when a pulse from a wire was received. October 24, 2009TNT was teased in a blog post. 0.26 SURVIVAL TEST Added TNT. Players have to hit TNT to prime the block and hit it again to cancel the pinkarmy.net player starts with 10 blocks of TNT in their inventory. 0.28 Changed the side texture of TNT. 0.29TNT now works in creative mode. The player can no longer pick up an already lit TNT block. 0.30 (Survival)Hitting an already active TNT block now defuses it and allows the player to pick it up. Java Edition Indev 1-383-744-3087-1016 2When broken, TNT replaces every block one level below it that is of the same block type as the block directly below it with wood planks. 20100129TNT is now craftable. Java Edition Beta 1.6Test Build 3Monster traps can no longer be created by putting a pressure plate directly on top of the block of TNT. Players can no longer cancel the detonation of TNT by hitting it after priming it. 1.7TNT can no longer be directly primed by the player, but only by redstone or any other mechanism that powers the TNT block, as well as by left clicking with flint and steel. Hitting the block destroys it simply and safely so it can be picked up. However, TNT can now be created (using map editors) with a data value of 1 to make it retain the old behavior of being primed when punched. TNT can no longer have torches placed on it. Any previously-placed torches disappear. 1.8Pre-releaseTNT explosions now emit shockwave particles. Java Edition 1.0.0Beta Sound UpdateTNT has been given a new explosion sound. 1.3.112w21aTNT can be naturally found (with structure generation turned on) in desert pyramids as a trap in the treasure room. It’s a 3×3 square of 9 TNT under a sandstone floor with a stone pressure plate on the center sandstone block. 12w26aTNT no longer drops as an item when broken in Creative mode. 12w30aTNT no longer damages the player in Peaceful difficulty. 1.4.212w34bTNT can now be ignited when hit with an item that has the Fire Aspect enchantment or the Flame enchantment. 1.513w04aTNT is now primed when released from a dispenser. 1.814w05bMobs now suffocate inside of TNT. 14w27bTNT’s top texture is now rotated randomly, as part of the addition of arrays to block models. 14w31aThe explosion physics have been changed, which greatly reduces the range of TNT cannons. 1.8.2pre1The explosion physics of TNT have been reverted to those before the 14w31a snapshot. Explosion force of TNT is no longer directionally biased. 1.915w32cTNT’s maximum fuse time has been increased from 127 ticks into 32767 ticks. 15w47aThe random rotation of TNT’s top texture has been removed. 1.1116w32aThe entity ID has been changed from PrimedTnt to tnt. 16w39aTNT now generates in woodland mansions. 1.1317w47aThe explode block states for the tnt ID has been removed. As a result, the old punch to prime behavior of TNT is no longer available. Prior to The Flattening, this block’s numeral ID was 46. 18w10aTNT now generates in buried treasure chests. 18w11aTNT can now be found in the chests of shipwrecks. 1.13.118w30aAdded the unstable block states for TNT, acting like the explode block states did. 1.1418w43a The texture of TNT has been changed. 19w05aTNT has become a renewable resource due to wandering traders selling sand. 19w11aTNT explosions now have a 100% drop rate. 1.15pre1The explosions from TNT have been optimized. Black and white smoke particles are removed. 1.1620w11aTNT can now be ignited by any burning projectile. Pocket Edition Alpha Pre-release Added TNT. TNT can currently not be obtained except for via a hex editor. When edited in, the primed TNT simply emits smoke particles, then disappear. v0.2.0Edited-in TNT can now be successfully primed and detonated. v0.4.0TNT is now able to be obtained without a hex editor in both survival and creative. v0.9.0build 1The performance of TNT has been improved. v0.12.1build 10The sound of TNT has been changed to that of Java. ?TNT can now be ignited when hit with an item that has the Fire Aspect enchantment or the Flame enchantment. v0.13.0build 1TNT can now be naturally found (with structure generation turned on) in desert pyramids as a trap in the treasure room. It’s a 3×3 square of 9 TNT under a sandstone floor with a stone pressure plate on the center sandstone block. v0.14.0build 1TNT now can be used to craft minecart with TNT. v0.16.0build 1An explosion in creative now gives the player materials as it does in survival. Pocket Edition 1.0.5alpha 220.127.116.11An explosion in creative no longer gives the player materials as it does in survival. 1.0.7TNT no longer does damage to a player if the TNT is in water. 1.1.0alpha 18.104.22.168The entity ID has been changed from primedtnt to tnt. TNT now generates in woodland mansions. Bedrock Edition 1.4.0beta 22.214.171.124TNT can now be found inside shipwreck supply chests and buried treasure chests. beta 126.96.36.199TNT can now can be used to craft underwater TNT. 1.10.0beta 188.8.131.52 The texture of TNT has been changed. 1.16.0beta 184.108.40.206TNT no longer activates when a Redstone Torch is placed directly on it. Legacy Console Edition TU1CU1 1.0 Patch 11.0.1 Added TNT. TU3TNT can no longer be directly primed by the player, but only by redstone or any other mechanism that powers the TNT block, as well as by using flint and steel. Hitting the block destroys it simply and safely so it can be picked up. TU5The explosion sound of TNT has been changed. TU14 1.04 TNT now makes a sound before exploding. TNT does variable damage depending on difficulty setting. 1.90 The texture of TNT has been changed. New Nintendo 3DS Edition 0.1.0 Added TNT.
Issues relating to “TNT” are maintained on the bug tracker. Report issues there.
- “TNT” stands for Trinitrotoluene.
- The Preferred IUPAC name, however, is 2,4,6-trinitrotoluene.
- The use of sand in the crafting recipe references dynamite, a different high explosive than TNT, consisting of nitroglycerine mixed with diatomaceous earth (which is mostly silica, the same chemical compound as yellow sand).
- Although flint and steel cannot light fires in Adventure Mode, it can still ignite TNT.
- It takes 19.75 blocks to fall for it to reduce the timer for one second.
- Although primed TNT normally gets caught in cobwebs, TNT propelled fast enough flies through them without slowing down at all.
- It is slightly smaller than a full block when activated, as with all entity versions of blocks (see shulker).
- Using flint and steel to ignite it sets it off at once, but fire must burn it for many seconds before triggering.
- In Pi Edition, TNT by default doesn’t do anything, but when set to data value 1, it ignites when broken.
- The longest fuse time of TNT is 27 minutes and 18.35 seconds, or 32,767 ticks.
- Attempting to ignite TNT while sneaking results in the block being lit on fire, rather than the TNT becoming primed.
- Standing behind blocks during an explosion dramatically reduces knockback and damage from the explosion.
- TNT does not damage the player on peaceful difficulty, however, it does break blocks and damage entities.
- The TNT fuse sound uses the same sound file as when a creeper is primed, but it is played at a higher pitch when the TNT is primed.